TikTok Set to Top $30bn Despite Complex Year Ahead

TikTok, the short-form video-sharing platform, is colossally popular among users and increasingly seen as a way to drive results for marketers across the full funnel, from discovery through to search and purchase: its importance in global advertising is undeniable even if its future in the US is in doubt – here’s what you need to know.

Get the key data points about TikTok spanning investment, consumption and performance: Platform Insights: TikTok 2025 

Why TikTok Matters

If TikTok avoids a ban in the US, global advertising spend on the platform should reach $32 billion, a 24.5% year-on-year increase. With a faster rate of growth than either Facebook (9.3%) or Instagram (19.0%), this growth would see it take 11% share of total social spend worldwide.

It is also by far the most consumed. Total monthly usage on TikTok by far exceeds that of any other platform, with the average user spending more than 35 hours on the app each month in 2024 – more than double the average usage by Instagram users.

What’s Going On

The US remains TikTok’s largest market, but over the last five years its share of the platform’s total ad revenue has diminished, dropping from 43.3% in 2022 to 34.0% by 2026, according to WARC Media forecast. Ad revenue is growing faster outside of the US.

The TikTok story lives, naturally, under the shadow of a potential ban in the largest advertising market on earth.

“A 75-day deadline extension to 5 April by President Donald Trump does little to dispel the uncertainty around TikTok as an ongoing staple in many brands’ marketing plans,” report lead author Alex Brownsell, head of content for WARC Media says.

If a ban in the US is avoided, TikTok is forecast to earn $11.8bn in US ad revenue this year (up 21.0%, outpacing overall US social media ad investment, which is set to grow 10.6%), rising to $13.4bn in 2026.

Instagram stands to benefit most from a TikTok ban, WARC Media estimates, with spend also going to YouTube and Snapchat.

More than half (57%) of global TikTok users go to the platform’s search function to follow or find information about products and brands, according to We Are Social. Advertisers so far are “intrigued” but cautious over concerns such as effectiveness and safety.

Lessons for Brand Managers and Advertisers from the 2024 General Elections in Ghana and the USA

On December 7, Ghana held its much-awaited presidential and parliamentary elections, and the energy during the elections felt a lot like what businesses experience when launching something big.

Politicians are focused on winning support, just like businesses focus on releasing new products, meeting sales goals, creating strategies to attract customers, and building their brands. The 2024 elections, in particular, have demonstrated how much businesses and can learn from politics and political communications — not just by making promises, but by standing out and building real connections with their audience.

In this article, one of AAG’s platinum member agencies, The Little Cow, takes a look at the lessons that brand owners and advertisers glean from the 2024 elections and how those lessons can impact Ghana’s businesses. Let’s dive in!

  1. Distinctive Brand Asset Matter

One major lesson to pick from the political campaigns is the importance of having something unique that helps people identify you—what we call a distinctive brand asset (DBA). For both political parties and businesses, this could be a logo, a slogan, a specific color, or even the use of popular figures. But it’s also important to focus on the asset that your audience will actually look for when making their decision.

While it’s commendable that the campaigns of Dr. Mahamudu Bawumia and former President John Dramani Mahama and the others have effectively championed their personal images, created engaging taglines, and stuck to party colors, there is one key brand asset that matter on the voting day that they all neglected — the party logo or symbols and the actual image that would be used on the ballot sheet.

At the end of the day, voters will see the umbrella for the NDC or the elephant for the NPP and not the usual campaign designs. This creates a disconnect between the distinctive assets that the campaigns promote and what voters actually engage on the ballot paper at when voting. The parties, belatedly, woke up to this fact and began emphasizing their distinctive brand asset that would be relevant to the voters on the ballot paper.

As a business, it’s important to focus on the distinctive brand assets that evoke your brand name (uniqueness) and that most people associate with your brand (fame). This requires the brand managers to measure and prioritize the distinctive brand assets they would invest in and promote. Whether it’s your logo, tagline, or color, it should be unique and memorable so that people can quickly connect with your brand. Just as voters rely on distinctive symbols to find their preferred party on the ballot, customers rely on your DBA to find you in the marketplace.

Many businesses, however, often overlook promoting the right elements that make their brand easily recognizable. To avoid this, businesses should be intentional about selecting assets that actually help consumers to find their brands. When you understand your consumers’ objectives, you can effectively promote the right distinctive brand asset (DBA) to them. This will help ensure that your brand stands out and is easily recognized, making it easier for customers to connect with your business.

  1. Authenticity Wins Hearts

The lessons from the 2024 U.S. elections reveal a critical insight: being ‘authenticity resonates deeply with voters’, and similarly, it can win over consumers for businesses. Donald Trump’s approach was seen as deeply rooted in understanding the desires of his voters. He focused on issues that mattered most to them, addressing the concerns that shaped their view of the country’s future.

Trump wasn’t confined to traditional political norms, and he often veered away from the status quo. This, in essence, reflects market orientation — understanding and adapting to the needs and preferences of the people, and shaping the message accordingly.

However, this doesn’t mean product orientation is irrelevant. While many believed Trump genuinely cared for his voters (akin to a business caring about its consumers), his campaign was not necessarily about refining the “product” (his political platform).

Instead, it was about how effectively his message aligned with the desires and concerns of the electorate. His authenticity became a key element of his political product, but it was his connection with the masses—the market—that truly propelled his success.

For businesses, this means that while it’s important to have a product that reflects your brand’s values (product orientation), it’s equally important to ensure that your offering resonates with your audience’s needs and desires (market orientation). The ability to authentically connect with your consumers—understanding what matters to them and aligning your message accordingly—can make all the difference. Just like Trump’s success, businesses that combine both market and product orientation will be able to build lasting trust and loyalty.

3.The Power of Positioning

The election campaign in Ghana as discussed before is simply like a race for attention. The candidates believe if they come out to define their opponent’s weakness, it might win more support than focusing on defining their own strengths.

Unfortunately, in politics, the main political parties get locked up in a cycle of back-and-forth criticisms of each other. Many voters are left frustrated as a result, unable to distinguish any unique qualities between the parties. In such circumstances the parties fail to project their distinctive assets or a clear pattern of values that sets them apart.

This is a key lesson for businesses: POSITIONING begins with defining the simple, basic category your brand fits into and the primary need it fulfills. For example, political leaders can be known by their party. This is essentially what people will associate with you. For a business, it’s about understanding what needs your brand fulfills, like milk or butter for a dairy product.

Next is the Point of Difference, which asks what sets your brand apart from others in the same category. In the case of the two main political leaders in Ghana, it was their digitalization or 24-hour economy campaign policies. Beyond their policies, it could be their trustworthiness, their activities during their term of office, etc.

Finally, the Reason to Believe is what supports your brand’s point of difference, providing proof that your claims are trustworthy. For businesses, this might be customer testimonials or proven success stories. For our politicians, it is more of their track record of achievements during their time in office, showing why voters should trust them.

Now in our part of the world, especially in Ghana, political parties are often seen as some sort of cult or an unreachable organization when they get into power. Businesses should avoid this by staying relatable, transparent, and directly connected with their customers.

By positioning yourself well with your audience, showing them how your brand is superior in fulfilling their needs, and providing solid proof of your claims, your business can stand out and succeed in the competitive market.

Final Thoughts

The 2024 elections in Ghana and the USA have provided businesses with lessons about communication, authenticity, positioning, and understanding their audience. Just as voters are drawn to candidates who are clear, genuine, and relatable, customers are more likely to trust brands that are transparent, consistent, and focused on meeting their needs. Some of the lessons we have derived are:

  • Focus on Your Distinctive Brand Assets (DBA): Just as voters rely on party symbols like the NPP’s elephant or NDC’s umbrella, businesses need to promote assets that make their brand instantly recognizable. A logo, slogan, or even a specific color can become a powerful tool to stand out in a crowded market.
  • Be Authentic: Authenticity is the bridge between your brand and your audience. Like Trump’s ability to resonate with voters by addressing their core concerns, businesses must deeply understand their customers’ needs and connect on a personal level. It’s not just about having a great product; it’s about showing genuine care for your customers.
  • Master the Power of Positioning: Positioning starts with defining the basic category your brand falls into and the need it fulfills. Then, distinguish yourself with a unique point of difference and back it up with reasons to believe—proof that reinforces trust in your brand.

For businesses, the lesson is clear: success isn’t just about having a great product or service. It’s about making your brand easy to find, relatable, and trustworthy. Politicians might win elections through strategic positioning and authenticity, but businesses can win loyal customers the same way.

At The Little Cow is a platinum member of the Advertising Association of Ghana. They specialize in helping build brands that connect with customers and stand out in the market.

 

Publicis West Africa and Lancaster University, Ghana Collaborate on Business Innovation & Talent Development

Publicis West Africa, a platinum member of the Advertising Association of Ghana, has been initiating a number of business and talent development collaborative relationships with key partners within the industry and the academia in a bid to increase its impact on young talents within the marketing communication space. Its recent collaborative event was with the Lancaster University, Ghana.

Bridget Gbesemete, PR Manager for Publicis West Africa, gives us a peek into what Lancaster University, Ghana and Publicis West Africa have described as a great event to be replicated in many other areas.

Bridget Gbesemete writes:

In a vibrant collaboration, PWA Academy, the talent development initiative of Publicis West Africa, has joined forces with Lancaster University, Ghana, to celebrate Business Week at the university’s Business School. This partnership underscores PWA Academy’s unwavering commitment to sparking innovation and empowering the next wave of business leaders, while also driving thought leadership to reshape brand communication across Africa.

Muyiwa Aleshinloye, Head of Media at Publicis West Africa, captivated the young audience with his presentation, “Business Elevation through Innovation: Empowering the Next Generation of Business Entrepreneurs.” Drawing from his rich experience in media and advertising, Muyiwa illuminated how innovation fuels business growth and the critical role of nurturing entrepreneurial talent.

Muyiwa’s lecture was a masterclass in business elevation, spotlighting creativity, adaptability, and forward-thinking. His insights resonated deeply, inspiring students to embrace innovative thinking and tackle contemporary business challenges head-on.

Kenny Tagoe, COO of Publicis West Africa and overseer of PWA Academy, highlighted the importance of these engagements. “We are dedicated to equipping the next generation of business leaders with the mindset and skills needed to thrive on a global stage,” he affirmed.

This collaboration marks a significant milestone in a series of initiatives by PWA Academy. By partnering with esteemed institutions like Lancaster University, PWA Academy fosters creativity and innovation, offering students practical knowledge and expert guidance to elevate their career prospects.

Publicis West Africa’s relentless pursuit of talent cultivation not only propels the creative industry forward but also shapes future leaders poised to navigate the complexities of a globalized world. As the growth hackers of Africa, they are driving business transformation and empowering the next generation of business leaders across the continent.

 

TikTok Set to Top $30bn Despite Complex Year Ahead

As published in the WARC magazine (owned by Ascential) TikTok, the short-form video-sharing platform, is colossally popular among users and increasingly seen as a way to drive results for marketers across the full funnel, from discovery through to search and purchase: its importance in global advertising is undeniable even if its future in the US is in doubt – here’s what you need to know.

Get the key data points about TikTok spanning investment, consumption and performance: Platform Insights: TikTok 2025 

Why TikTok Matters

If TikTok avoids a ban in the US, global advertising spend on the platform should reach $32 billion, a 24.5% year-on-year increase. With a faster rate of growth than either Facebook (9.3%) or Instagram (19.0%), this growth would see it take 11% share of total social spend worldwide.

It is also by far the most consumed. Total monthly usage on TikTok by far exceeds that of any other platform, with the average user spending more than 35 hours on the app each month in 2024 – more than double the average usage by Instagram users.

What’s Going On

The US remains TikTok’s largest market, but over the last five years its share of the platform’s total ad revenue has diminished, dropping from 43.3% in 2022 to 34.0% by 2026, according to WARC Media forecast. Ad revenue is growing faster outside of the US.

The TikTok story lives, naturally, under the shadow of a potential ban in the largest advertising market on earth.

“A 75-day deadline extension to 5 April by President Donald Trump does little to dispel the uncertainty around TikTok as an ongoing staple in many brands’ marketing plans,” report lead author Alex Brownsell, head of content for WARC Media says.

If a ban in the US is avoided, TikTok is forecast to earn $11.8bn in US ad revenue this year (up 21.0%, outpacing overall US social media ad investment, which is set to grow 10.6%), rising to $13.4bn in 2026.

Instagram stands to benefit most from a TikTok ban, WARC Media estimates, with spend also going to YouTube and Snapchat.

More than half (57%) of global TikTok users go to the platform’s search function to follow or find information about products and brands, according to We Are Social. Advertisers so far are “intrigued” but cautious over concerns such as effectiveness and safety.

Leader of Billboards and Flexes Stealing Syndicate Arrested

Report by Konadu Yiadom

In recent months, the theft of billboards and flex banners has become alarmingly rampant across Ghana. These large advertising structures, meant to serve as vital communication tools, are being targeted by criminals who cut them down and sell them off. The latest incident has raised serious concerns about the enforcement of justice and the role of law enforcement in tackling this growing menace.

On Saturday, January 25, 2025, PG Outdoor System, a leading outdoor advertising company, discovered that one of its billboards at Aburi Star Oil, popularly known as Y Junction, had been completely uprooted. Both the flex material and the metal structure were stolen, leaving behind a vacant space where the advertisement once stood.

Investigations revealed that the theft was executed by a group that arrived at the location the previous night with a crane. CCTV footage from a nearby filling station captured the vehicle used in the operation, providing crucial evidence for tracking down the perpetrators.

Following the trail, authorities traced the crane and its driver to Achimota. Upon interrogation, the driver admitted to transporting the stolen billboard and led investigators to the buyer, Destiny Roofing Company. The company had purchased the structure and then identified the seller as Paul Osum, also known as Taye. 

On Wednesday, January 29, 2025, law enforcement officials arrested Osum and detained him at the Lafa Mallam Police Station. Inspector Wisdom, the assigned CID officer, was urged to expedite legal proceedings to bring the suspect before the court. However, he insisted that approval from the district commander was required before taking further action. Despite concerns about unnecessary delays, assurances were given that due process would be followed. 

Further inquiries uncovered shocking details: Osum was already wanted in Takoradi for similar crimes. On Friday, March 3, 2023, the suspect and his group stole a billboard belonging to Eco Creatives, a company in Accra, and sold it to XCMG, another company also based in Accra. The company was later invited by the Takoradi Market Circle police, where they confirmed that they had indeed awarded a billboard contract to Osum. Investigations revealed that Osum and his associates resized the stolen board and reinstalled it at Egyam, a suburb in Ahanta West in the Western Region of Ghana.

 

The CID, Mrs. Irene, at the Takoradi Market Circle Police Station instructed that Osum should not be granted bail, citing his repeated history of arrests for the same offense and how he has been declared wanted. Despite these warnings, the CID at Lafa Mallam Police Station released him on bail on Friday, January 31, 2025, with orders to report back on Monday, February 3, 2025.

As feared, Osum failed to appear at the station on the specified date. His phone remains switched off, and he has not been seen by family or associates since his release. This case raises serious concerns about some law enforcement practices. How could a suspect with a history of repeated offenses, flagged by another police department, be allowed to walk free? The decision to release such an individual, despite clear warnings, has caused some out-of-home (OOH) business owners to escalate the matter to higher corridors of the national security system.

THE ADVERTISING ASSOCIATION OF GHANA ANNOUNCES THE RETURN OF THE GONG GONG FESTIVAL OF CREATIVITY & AWARDS

The Advertising Association of Ghana (AAG) is thrilled to announce the return of the Gong Gong Awards, which is now called Gong Gong Festival of Creativity & Awards, a reinvigorated celebration of excellence in advertising, branding, and creative communications. After a two-year break, the prestigious awards ceremony is back, reimagined to align with global transformations in the advertising industry.

Set to take place from Monday, April 28th to Saturday, May 3rd, this year’s event will be a week-long festival, culminating in the much-anticipated 17th Gong Gong Awards Night on Saturday, May 3rd. Themed “Disrupt & Inspire: Recognizing Brands and Agencies that Challenge Norms and Redefine Creativity,” the festival will celebrate outstanding creativity and innovation in Ghana’s advertising industry.

A Week of Creativity and Innovation

According to the President of the Advertising Association of Ghana, Andrew Ackah, the Refreshed Gong Gong Festival of Creativity will feature an exciting lineup of activities, including a Brand and Creativity Exhibition at the Accra Mall, where industry players and consumers can experience cutting-edge advertising and branding excellence. The festival will also host panel discussions, masterclasses, and networking sessions to foster collaboration and innovation in the advertising industry.

Celebrating Excellence in Advertising and Branding

The Gong Gong Awards, which have been a hallmark of Ghana’s advertising industry for nearly three decades, will now include 17 award categories that recognize not only creative agencies but also companies that own award-winning and outstanding brands. Under each award category there would be, at least, three different awards to be competed for. The awards will honor the most impactful advertising campaigns and creative works spanning 2023 and 2024.

Why This Year’s Gong Gong Awards Matter

The Refreshed Gong Gong Festival of Creativity & Awards is more than just an awards event—it is a platform for disrupting the status quo and inspiring the next generation of creatives. As Ghana’s premier advertising industry celebration, the festival aims to spotlight groundbreaking ideas, celebrate innovation, and honor the brands and agencies that push the boundaries of creativity.

Awards Categories:

  1. Radio Craft Gong Gong
  2. TV Craft Gong Gong
  3. Press Craft Gong Gong
  4. Out of Home (OOH) Gong Gong
  5. Film Gong Gong
  6. Film Craft Gong Gong
  7. Media Craft Gong Gong
  8. Integrated Campaign Gong Gong
  9. PR Gong Gong
  10. Social & Influencer Gong Gong
  11. Design Gong Gong
  12. Design Craft Gong Gong
  13. Digital Excellence Gong Gong
  14. Brand Experience & Activation Gong Gong
  15. Gong Gong for Clients:
    1. Best Company in Media Strategy
    2. Best Company in Social Media & Influencer marketing
    3. Best Creative Brand for 2023
    4. Best Creative Brand for 2024
  16. Gong Gong for Good
  17. Platinum Gong Gong

Call for Entries Action

The Advertising Association of Ghana invites all stakeholders in the advertising and marketing industry, corporate brands, creative professionals, media houses, and the general public to be part of this exciting festival. Get ready to experience the very best of Ghanaian creativity and celebrate the industry’s brightest talents.

Any advertising, marketing or PR agency that has some creative work worth-celebrating should access the Gong Gong awards portal on AAG’s website on www.aag.com.gh and follow the entry instructions. Each entry costs 1,500 GHC. When an agency makes five (5) entries, any additional entry after the five entries would cost only 1,000 GHC.

For sponsorship, participation, or media inquiries, please contact:

Isaac Cudjoe
Executive Director
Advertising Association of Ghana
0544494250

You can email us on: gonggong@aag.com.gh

Cannes Lions Announces its 2025 Jury President line-up & Awards Submissions Across All Lions Open

As Ghana prepares to launch the refreshed Gong Gong Awards, its international partner, Cannes Lions has opened awards submissions across all lions and has also released the line-up of Jury Presidents for its 72nd festival of creativity. Convening in Cannes in June 2025, the Jury Presidents will help benchmark excellence across the world’s very best creative and effective work. This year’s Jury Presidents include Ali Ali, Co-Founder and Film Director, Good People Films, representing Egypt on the line-up for the first time, as the Film Craft Lions Jury President.

Cannes Lions has announced significant updates for 2025, including the renaming of the Social & Influencer Lions to the Social & Creator Lions, to acknowledge the growing role of creators in the marketing landscape. Beth Keamy, Chief Digital Officer at TBWA\Media Arts Lab, Global, will serve as Jury President for the Social & Creator Lions, bringing her expertise in digital innovation to lead the Jury in recognising groundbreaking creative work.

In its 10th anniversary year, Glass: The Lion for Change is being redefined to reflect a more expansive vision for social equity. In 2025, the Award’s scope will broaden beyond gender to celebrate creative excellence that promotes more equitable representation across a wider range of communities – from disability and race to sexuality and social inequity. Entrants will be asked to identify the specific community their work represents, outline the problem it seeks to address and demonstrate its meaningful and long-lasting impact. KR Liu, Global Head of Disability Innovation, Google, a celebrated advocate for inclusion and innovation, will play a vital role as Jury President in championing these transformative creative solutions.

Commenting on the Jury Presidents, Simon Cook, CEO, LIONS, said: “We are excited to welcome a diverse and forward-thinking group of leaders who understand the transformative power of creative excellence to drive business growth and impact. All experts in their field, their incredible talent, combined with the commitment and leadership they bring to their roles, ensures the highest levels of integrity and rigor in the judging process. We thank them for all that they will bring to the important task ahead of them in June.”

The Cannes Lions 2025 Jury Presidents have been announced as follows:


Audio & Radio
Xolisa Dyeshana, Chief Creative Officer, Joe Public, Africa and Middle East

Brand Experience & Activation
Tara Ford, Chief Creative Officer, Droga5 ANZ and Accenture Song, APAC

Creative B2B
Wendy Walker, Vice President Marketing ASEAN, Salesforce, ASEAN

Creative Business Transformation
Jane Lin-Baden, CEO APAC, Member of the Global Management Committee, Publicis Groupe

Creative Commerce
Gabriel Schmitt, Global Chief Creative Officer, Grey, Global

Creative Data
Tina Allan, Global Chief Data and Intelligence Officer, FCB, Global

Creative Effectiveness
Andrea Diquez, Global CEO, GUT, Global

Creative Strategy
Pats McDonald, Global Chief Strategy Officer, Dentsu Creative, Global

Digital Craft
Naoki Tanaka, Chief Creative Officer, Dentsu Lab, Dentsu, Global

Direct
Gaëtan du Peloux, President and Chief Creative Officer, Marcel, France

Entertainment Lions
David Rolfe, Global Head of Production, WPP / Hogarth, Global

Entertainment Lions for Gaming
Sue Anderson, Vice President, Creative, Roblox, USA

Entertainment Lions for Music
Seiya Matsumiya, CEO and Co-Founder, Black Cat White Cat Music, Global

Film
Kate Stanners, Chairwoman and Global Chief Creative Officer, Saatchi & Saatchi, Global

Film Craft
Ali Ali, Co-Founder and Film Director, Good People Films, Egypt

Glass: The Lion for Change
KR Liu, Global Head of Disability Innovation, Google, Global

Health & Wellness
Eric Weisberg, Global Chief Creative Officer, Havas Health Network, Global

Industry Craft
Matthias Spaetgens, Chief Creative Officer, Scholz & Friends, Germany, Austria and Switzerland

Innovation
Courtney Brown Warren, Chief Marketing Officer, Kickstarter, Global

Luxury
Mathilde Delhoume Debreu, Global Brand Officer, LVMH, Global

Media
Dan Clays, CEO, Omnicom Media Group, EMEA

Outdoor
Keka Morelle, Chief Creative Officer LATAM, Ogilvy, LATAM

Pharma
Franklin Williams, EVP, Executive Experience Director, AREA 23, an IPG Health company, USA

PR
Tom Beckman, Global Chief Creative Officer, Weber Shandwick, Global

Print & Publishing
Icaro Doria, President and Chief Creative Officer, DM9, Brazil

Social & Creator
Beth Keamy, Chief Digital Officer, TBWA\Media Arts Lab, Global

Sustainable Development Goals
Josy Paul, Chairperson and Chief Creative Officer, BBDO, India

Dan Wieden Titanium Lions
Judy John, Global Chief Creative Officer, Edelman, Global

The Jury Presidents for the Design Lions and Entertainment Lions for Sport will be announced shortly.

Cannes Lions is now open for Awards submissions until 10 April 2025. The 72nd edition of the Festival takes place from 16 to 20 June in Cannes, France. Further information on the Awards, including entry kits, pass options, as well as the breadth of initiatives, funded opportunities and academies on offer, can be found at www.canneslions.com.

AAG Elects Council Members for 2024-2026 at 2024 Annual General Meeting (AGM)

The 33rd Annual General Meeting of the Advertising Association of Ghana (AAG) was held on November 27 at the British Council in Accra. One of the highlights of this year’s AGM was the election of new Council members to govern the affairs of AAG from 2024-2026.

The President (Andrew Ackah of Dentsu Ghana), Vice President (Clarence Amoatey of Touchpoint Magna Carta) and Treasurer (Russel Eni of Insel Communications) retained their positions. On the new Council, four (4) of the past Council Members have been replaced by four new Members in the persons of Beryl Agyekum-Ayaaba of EchoHouse, Russell Banful of Brandflow, Nii Darku Dodoo of Ogilvy Ghana and Emmanuel Lamptey of Media Initiative. The following Council Members were also retained for 2024-2026: Grace Adzo Andoh of Art Excel, Bright Ladzekpo of PHD Media, Mukaila Akuamoah of Advalue International, Kwaku Danso-Misa of Digicraft, Abdul Aziz-Amankwa of EXP Ghana and Joseph Ando of MMRS.

Venus Tawiah Becomes First Ghanaian to Serve as Jury Member of the WARC Awards.

A senior manager of one of AAG’s platinum member agencies, Venus Tawiah, has been selected to represent Midde East & Africa as a Jury member at the WARC Awards 2025.

 

The WARC Awards are dedicated to identifying the most effective and strategically robust work from across the globe.

 

From 2024, juries from across five regions will judge and award work specifically from the following five markets: Asia-Pacific, Europe, Latin America, Middle East & Africa and North America.

 

Venus’s jury will cover the following categories during the 2025 WARC Awards:

Brand Purpose, Business-to-Business, Cultural Impact, Customer Experience, Instant Impact, Long-term Growth, Channel Integration, Channel Pioneer, Partnerships & Sponsorships, Path to Purchase, Use of Data, Strategic Thinking.

 

Venus is the Director of Business and Communications at Now Available Africa.

Detailed Requirements of Gong Gong Awards Categories

New Gong Gong Categories 

  1. Radio Craft

Overview: The Radio Craft Gong Gong celebrates creativity that is wired for sound – work that communicates a brand message through radio excellence, sonic innovation or superior aural storytelling across the airwaves and digital streams.

 

The main criteria considered during judging will be the idea, the execution and the impact.

There is no overall limit to how many times the same piece of work can be entered into Radio as long as the categories chosen are relevant. all executions must have run within the eligibility period.

 

A. Best Use of Music

Creative music content to promote a brand on radio.

A01 Brand or Product Integration into Music Content.
Relevant and symbiotic brand integration into music content.

A02 Use of Original Composition.
The impact and success of original music compositions created specifically for a brand’s use on radio. The artistic achievement of the track itself will be considered, as well as its successful use in branded content.

A03 Use of Licensed/Adapted Music.
Placement of a track that has been licensed or adapted by, but not specifically created for, a brand for use in its communications. The sourcing and suitability of the music for the brand and content will be considered.

 

B. Best Use of Copy

Creative ideas brought to life on radio through copywriting

 

B01 Copy: Communicating the Brand

Including brand identity, creating brand environment, telling the story around the brand to give the audience opportunity to experience the brand.

* Please send/attach samples of copy for the jury to experience.

 

C. Best Use of Script, Cast & Performance

 

C01 Script

The audio Script, as Written. Analysis of the script will include dialogue, voiceovers, sound effects, actions and expressions. This analysis will also look at how successfully the script delivers on the creative idea and supports the final execution.
* You are required to provide a written English translation of the script as part of your submission.

 

C02 Casting

The vision and achievement of the casting. This Includes but is not limited to the pre-production selection of actors, dancers, singers, models, non-professionals, animals and other talent.
* It is highly recommended to provide a two-minute demo audio meant for radio showcasing the casting process in addition to the audio as it aired.

 

 

  1. Press Craft

Overview: The Press Craft Gong Gong celebrates creativity in circulation.
The work will need to demonstrate ideas that leap off the page. It should show ingenuity and outstanding craftsmanship in published media including newspapers, books, magazines, covers and digital publications for public distribution.

The main criteria considered during judging will be the idea, the execution and the impact.

 

A. Best use of Photo Manipulation & Illustration

A01 Print/ Digital Illustration & Photo/Image Manipulation

Creative application of illustration within print or digital context and digital manipulation of still imagery including photography.

A02 Overall Aesthetic Design (incl. UI).
The overall achievement in aesthetic composition and fluidity of digital/graphic design.

 

B. Best use of Copy

B01 Brand Projection through Copy

Including projecting a brand’s identity, values and offerings; telling a story around the brand to give the audience opportunity to experience the brand.

* Please send/attach samples of copy for the jury to see.

 

C. Best use of Art Direction

C01 Production Design/Art Direction.
The aesthetic of the production design/art direction. This includes design and best use of location for image/photo, as well as the overall look, feel and atmosphere of the piece and how the narrative has been enhanced by the artful management of the visual components.

 

D. Best use of Original Photography

D01 Photography Direction.
The quality and effect of the photography. The style, artistic choices, camerawork, photography techniques, shot composition, lighting and other effects will be considered.

D02 Engaging Creative Expression

Photography that evokes a creative expression that engages the readers and viewers while pronouncing the brand, product, service, story’s essence.

 

  1. Outdoor/OOH

Overview: The Outdoor Gong Gong celebrates creativity experienced out of home.
The work will need to demonstrate ideas that engage in the field. It should leverage public spaces to communicate a message or immerse consumers in a brand experience.

The main criteria considered during judging will be the idea, the execution and the impact.

There is no overall limit to how many times the same piece of work can be entered into Outdoor as long as the categories chosen are relevant.

 

A. Best Ambient & Experiential Outdoor/OOH

All standard, non-standard and free-format out-of-home work that leverages the use of public spaces, objects and environments.

A01 Displays.
Content on display including objects and promotional artwork designed to make a significant brand impact within the out of home environment. Work may be viewable in public spaces including exhibitions, installations and in-store displays.

A02 Interactive/Dynamic Digital Screens.
Digital out of home (DOOH) that requires either linear motion picture / content or animation or interaction and active consumer engagement using digital touchscreens, motion technology, social media and mobile animation.

A03 Special Build.
Physical constructions and adaptations of out-of-home sites such as building exteriors, street furniture, large-scale signage and the environment. This may include, but is not limited to, supersize sites, pop-up shops, 3D/non-standard shaped sites, ticket barriers and floor media.

A04 Interactive Experiences.
Out-of-home activations that involve consumers. The work may include experiential marketing, AR, MR, VR, consumer and audience participation, physical interaction and interactive games.

A05 Transit.
Non-standard or free-format advertising using vehicles or transit sites/locations. The work may include the use of cars, trains, buses, taxis, trucks, aeroplanes, etc. or of non-standard transit and commuter advertising sites such as car parks, airports, bus and train stations, ferry ports, roads and driving tracks.

 

B. Best Creativity/Innovation in Outdoor/OOH

The creative and/or innovative use of an out-of-home medium to communicate the brand’s message.

B01 Standard Sites.
Work created for standard out-of-home sites that pushes boundaries or broadens the scope of traditional out-of-home mediums such as billboards, posters, transit advertising, commuter rail, wallscapes, displays or street advertising.
* If you are submitting more than one execution please upload all executions in a single digital presentation image.

B02 Ambient Outdoor.
Work created for non-standard, ambient out-of-home sites that leverage public spaces, objects and environments and are forward-thinking in their innovation.

B03 Technology.
Innovative use of technology to create out-of-home experiences. This could include, but not be limited to, the use of mobile with a strong out-of-home touch point, holographic images, drones, augmented reality, computer-generated imagery, algorithms and artificial intelligence

B04 Best Market Disruption Outdoor/OOH

Out-of-Home installation or activation that pushes the boundaries of classic and already adapted work in the market. One that sets the tone for the future within the OOH sector.

 

  1. Film Gong Gong

Overview: The Film Gong Gong celebrates the creativity of the moving image.

The work will need to demonstrate brilliant brand storytelling intended for a screen; filmed content created for TV, cinema, online and out-of-home experiences.

The main criteria considered during judging will be the idea, the execution and the impact.

 

A. Best Branded Content Film – Single

Creative content crafted to build awareness for a brand by associating it with a film.

A01 Branded Content/Podcast

Paid-for, sponsored or brand funded film content/programming or documentaries on all audio-visual platforms including streaming platforms, podcasts, programme sponsorship, etc. Content that exemplifies the brand message/ethos and enhances the experience of the viewer.

A02 Creative use of Content.
Creative use of film content to increase business or customer activity and experience with a brand, product or service.

 

B. Branded Content Film – Series

B01 Film Series
Branded film including documentaries and series that aims to amplify an organization or brand’s message.
* If you are submitting a series of films, please upload all executions in a single video file with slates denoting the start of the next execution.

B02 Branded Content/Podcast

Paid-for, sponsored or brand funded film series /programming or documentaries on all audio-visual platforms including streaming platforms, podcasts, programme sponsorship, etc. Content that exemplifies the brand message/ethos and enhances the experience of the viewer.

 

C. Best Video/Film Cast Content

C01 Casting.
The vision and achievement of the casting. This Includes but is not limited to the pre-production selection of actors, dancers, singers, models, non-professionals, and other talent.
* It is highly recommended to provide a two-minute demo film showcasing the casting process in addition to the film as it aired

 

  1. Film Craft

Overview: The Film Craft Gon celebrates on-screen artistry.

The work will need to demonstrate exceptional filmmaking. It should showcase technical skill and prowess in production/post-production, elevating an idea or dramatically enhancing its execution.

The main criterion considered during judging will be the execution.

There is no overall limit to how many times the same piece of work can be entered into Film Craft.

Multiple microfilm executions can be entered as one entry up to a maximum of 60 seconds. Each microfilm should be a maximum of 15 seconds in length and all entries must have run within the eligibility period.

 

A. Best use of TV Animation

A01 Animation.
The use and aesthetic of animation in film. All types of animation, including cell, stop-motion, graphic, silhouette and computer animation in 2D or 3D, will be accepted. For films that include both animation and live action, it will be the animation that is judged.

 

B. Best Production Design/ Art Design

B01 The Aesthetics of the Production Design/Art direction

This includes set design and location builds, as well as the overall look, feel and atmosphere of the piece and how the narrative has been enhanced by the artful management of the visual components

 

C. Best Film Editing

C01 Editing.
The technical and creative success of the edit. All aspects of the film’s edit will be considered. This includes but is not limited to timing, pace, visual dynamics, dialogue dynamics, sound integration and overall storytelling.

 

D. Best use of Music

D01 Use of Original Music.
The impact and success of original music compositions, created specifically for film advertisements. The artistic achievement of the track itself will be considered, along with its contribution to the piece as a whole.

D02 Use of Licensed/Adapted Music.
The selection of licensed or adapted music. The way a track supports the script, creates the necessary atmosphere or otherwise delivers on the creative brief will be considered.

 

E. Best Sound Design

E01 Sound Design.
The creative use of sound design within film advertising. Technical excellence in recording, mixing and the synthesis of samples and sound effects will be considered, along with the cohesion of the edit and its impact on the overall piece.

 

  1. Media Craft

Overview: The Media Gong Gong celebrates the context of creativity.

The work will need to demonstrate an inspiring and innovative implementation of media ideas. It should be enhanced and amplified by a game-changing channel strategy that takes consumers on new journeys and unlocks new experiences.

A number of criteria will be considered during judging, weighted as follows: 30% insight and idea; 30% media strategy and targeting; 20% media execution; 20% impact and results.

 

A. Best use of Media Channels

Work in these categories will be judged on media creativity and channel innovation. Work should unleash the media opportunities beyond existing formats to effectively communicate the brand message.

A01 Use of Screens & Audio-Visual Platforms.
This includes but is not limited to TV, video-on-demand platforms (VODs), streaming platforms and other online service providers. Screens other than TV might include, but are not limited to, touchscreens, dynamic digital screens, interactive screens and responsive displays

A02 Use of Audio Platforms.
This includes but is not limited to radio, podcasts, social audio platforms and other audio technology

A03 Use of Print.
The work in this category may include, but is not limited to, newspapers, magazines, inserts and trade journals, print work with digital and interactive elements such as downloadable applications, QR codes, AR and 3D printing.

A04 Use of Outdoor.
Including traditional billboard or poster sites, bus shelters, wallscapes and transit advertising using standard advertising space.

A05 Use of Digital Platforms.
Online platforms or associated technologies and the harnessing of a digital environment in a media campaign. These might include, but are not limited to, websites, search engines, ecommerce platforms, banner ads, instant messaging, mobile apps, etc.

A06 Use of Mobile.
Mobile technology including smartphones, tablets, Bluetooth, SMS, MMS, WAP, GPS, mobile games and applications, etc.

A7 Use of Social Platforms.
Work that uses social media, vlogs, blogs, wikis, content-sharing sites, hosted services etc. to create and/or enhance relationships with a community/consumers. Insights gained through the strategic use of social data and associated targeting methods will also be considered.
* Work entered in this category should be planned and executed on social platforms as opposed to campaigns that went social.

B. Best use of Small-Scale & Large-Scale Media

B01 Small-Scale Media.
Non-mail and print collateral, including small physical objects and all other hand-held (or equivalent in size) items.
* ‘Small-scale’ refers to the physical size of the ambient item, not the scale of the distribution. Please send physical samples for the jury to experience.

B01 Large-Scale Media.
Non-traditional outdoor/billboards. This includes but is not limited to 3D and non-standard shaped sites, ticket barriers, signage, wallscape, digital billboards, window clings, building wrapping, helicopter banners and other executions that utilise a space or an existing permanent feature.
* ‘Large-scale’ refers to the physical size of the ambient item or execution, not the scale of the distribution.

 

C. Best use of Insights & Media Strategy

Work in these categories should demonstrate how insights and data contributed to the successful placement and media execution of content used to engage with consumers. The work will be judged on how successfully it demonstrates target-audience-related engagement. Please note that the work in these categories will not be judged on the content itself, but the role of media in creating, leveraging and amplifying the content.

C01 Audience Insights.
The use of audience insights and understanding of consumer behaviours or needs in order to develop a customised media strategy. The work in this category should demonstrate how these insights contributed to the effectiveness of the media campaign and generated real impact.

C02 Use of Brand or Product Integration into a Programme or Platform.
This includes but is not limited to product placement and branding in film, TV, mini-series, web series, music video, streaming services, sponsorship, etc.

C03 Data-Driven Targeting.
The creative use or interpretation of data-driven effective targeting. The work should demonstrate how data either contributed to programmatic targeting or provided a key quantitative insight that helped define the target, brand message or channel.

C04 Use of Branded Content Created for Digital or Social.
This includes but is not limited to branded social media, websites, microsites, mobile applications, games, native advertising, etc.

C05 Data Integration.
The creative interpretation of data to demonstrate how different streams were integrated to provide new insights from planning through to delivery of a creative campaign or brand strategy.

 

D. Excellence in Media Craft

Work that exhibits ingenuity and outstanding craftsmanship in harnessing media to deliver a brand message, change behaviour or engage consumers at scale. The work in this section can only be submitted and paid for by Independent Media Agencies or companies owned by a Media Network or Independent Media Network. The same piece of work can be entered only once in each category within this section.

D01 Media Insights & Strategy.
The use of unlocked insights and understanding of consumer behaviours/needs in order to develop a customised media strategy to meet a brand’s specific business objectives, marketing goals and overall positioning.

D02 Media Planning.
Sourcing and selection of media platforms to deliver a brand’s message based on deep audience insight and creative use of media channels. The work should detail the reach, penetration and frequency of the message to generate the desired response.

D03 Media Execution.
The work should demonstrate how media thinking and skillful negotiations with media owners contributed to the execution of a campaign strategy across selected channels and achieved business goals. Consideration will be given to effective use of media channels as part of the brand storytelling and to the creative delivery.

D04 Use of Channel Integration.
Work that connects multiple brand touchpoints, successfully blurring the line between chosen media channels and demonstrating how the different mediums complement and build on each other to cut through and deliver results on clear brand objectives.
* The work in this category must show that multiple types of media were used in the campaign (e.g. screens, social, outdoor, print, new realities).

D05 Use of Data & Analytics.
The application of data and analytics to form the basis of a media strategy or drive insights that help define the target, brand message or channel. The work should provide evidence of research or insight, quality of thinking and the development of a strategy.

 

  1. Design Gong Gong

A. Spatial & Environmental Design

A01 Spatial & Sculptural Exhibitions and Experiences.
Exhibitions/experiences that make use of community and public spaces. This could include, but not be limited to, how the space is curated, designed and built to enhance the experience of the attendee.

A02 Retail Environment & Experience Design.
The design and construction of a permanent or temporary retail space/installation, showcasing functionality, presentation of the brand values and ease of sale. This could include, but not be limited to, pop-up stores, seasonal displays, mobile demo units, department and specialist stores, banks, salons, etc.

A03 Point of Sale, Consumer Touchpoints & In-Store Collateral.
In-Store communications in order to drive immediate sales. This could include but is not limited to posters, on-shelf communication, digital and physical POSs, visual merchandising and retail fixtures, product displays, shopping bags, gift wrapping, catalogues and other post-purchase collateral.
* Entries should show the work within the sales environment.

 

B. Product Design

Design that increases brand value through functional and aesthetic resolution demonstrating brand qualities/product identity through form, function, usability, aesthetics, problem-solving, production, research and manufacturability.

This category covers design and packaging of products of all kinds, including

FMCGs & consumer durables, healthcare, sustainable packaging, design of brand website, Apps, etc.

* The product must have been available for purchase within the awards eligibility period. Please send physical samples for the jury to experience. Please also provide a demo film of the physical samples for the jury to experience.

 

C. Merchandise Design

C01 Promotional Items & Printed Media.
Promotional items and brand merchandise distributed in the out of home environment. This may include, but is not limited to, giveaways at events, retail stores and exhibitions.
* Please send physical samples for the jury to experience.

C02 Design for Promotional Items.
Items designed to promote a brand. These should demonstrate a clear understanding of the brand’s target audience. Items include clothing, promotional gifts and samples, guerrilla marketing accessories, promotional items and brand merchandise.
* Please send physical samples for the jury to experience

 

  1. Design Craft

Overview: The Design Gong Gong celebrates visual craftsmanship.

The work will need to demonstrate how design has been used to define a brand or communicate its key messages. It should achieve consumer recognition or understanding through a unique visual identity.

A number of criteria will be considered during judging, weighted as follows: 40% idea; 40% execution; 20% results.

A. Best use of Photography in Design

Engagement through creative expression.

A01 Photography: Brand & Communications Design.
Including brand identity, logo design, self-promotion, brand environment design, brand collateral, corporate communications, promotional items and other comprehensive branding programmes.

A02 Photography: Outdoor.
Any outdoor work. This could include, but not be limited to, traditional billboards, posters, digital outdoor screens or ambient work.

A03 Photography: Print & Publishing.
Any print or published work.

 

B. Best use of Illustration in Design

B01 Digital Illustration & Image Design.
Creative application of illustration within a digital context and digital manipulation of still imagery including photography.

B02 Overall Aesthetic Design (incl. UI).
The overall achievement in aesthetic composition and fluidity of digital/graphic design.

 

C. Best use of Typography in Design

Design aesthetics and storytelling conveyed through the use of typography.

C01 Including brand identity, logo design, self-promotion, brand environment design, brand collateral, corporate communications, promotional items and other comprehensive branding programmes.
* Standalone Packaging, Print & Publishing and Outdoor poster design work should not be submitted here. Please send physical samples for the jury to experience.

C02 Typography: Outdoor.
Any outdoor work. This could include, but not be limited to, traditional billboards, posters, digital outdoor screens or ambient work.

C03 Typography: Print & Publishing.
Any print or published work.

C04 Typography: Packaging Design.
Any packaging.
* Please send physical samples for the jury to experience.

  1. Best Integrated Campaign

Work that successfully carries a brand’s message across multiple platforms/channels, both online and offline.

The work should demonstrate how content featuring a brand’s message, product or service has been seamlessly implemented on various channels to amplify meaningful experiences and customer engagement.

  1. Brand Experience & Activation

Overview: The Brand Experience & Activation Gong Gong celebrate creative, comprehensive brand building through the next level use of experience design, activation, immersive, retail and 360° customer engagement.

The Work should demonstrate how the customer journey, experience of the brand and optimization of every touchpoint led to increased brand affinity and commercial success.

A number of criteria will be considered during judging and weighted as follows: 20% idea; 20% strategy; 30% execution; 30% results.

The same piece of work can be entered into all the relevant sections under Brand Experience & Activation.

A. Best use of Touchpoints & Technology for Brand Experience

A01 Social Engagement & Integration for Live Experience.
Work that harnesses social media to enhance an online or offline live experience or activation.

A02 Use of Mobile & Devices.
Work that uses a mobile app, portable device or mobile technology to create or enhance interaction with consumers at a brand experience or activation.

A03 Use of Website/Microsites.
Work that uses branded websites or micro sites to drive engagement with customers and increase the overall brand experience.

A04 Metaverse, New Realities & Emerging Tech.
Immersive experiences, large and small scale activations, digital and live events that creatively push the boundaries of technology and engage with consumers. This could include, but not be limited to, AI, AR, VR, XR, wearable tech and mobile devices, voice technology, blockchain technology, gamification, virtual worlds, the metaverse and all other emerging platforms. Does not include prototypes of early-stage technology.

A05 Digital Installations.
Immersive large- or small-scale digital experiences and events that are set up to engage with consumers. This may include but is not limited to VR/AR, multiscreen and multidimensional experiences.

A06 Tangible & Spatial Technology.
Any brand experience or activation leveraging a space or using a more permanent spatial feature to drive customer engagement. This may include but is not limited to exhibitions, fairs, trade shows and signage.

B. Best Retail Experience & Activation

The work in these categories must have taken place within a retail environment

B01 Customer Retail/In-store Experience.
In-store and retail activities. This may include but is not limited to product launches, demonstrations, sampling activities and pop-ups that engage and guide shoppers on all channels of their path to purchase.

B02 Retail Promotions & Competitions.
Online or offline promotional competitions or incentives used to drive customer engagement with a brand. This may include but is not limited to social media competitions, gamified experiences, in-store promotional activations, etc.

B03 Customer Acquisition & Retention.
Work that creates meaningful, engaging experiences and activations in order to attract or maintain customers, encourage customer activity and increase overall transaction value.

C. Excellence in Brand Experience

C01 Live Brand Experience or Activation.
Any live brand experience or activation that was held at a consumer or B2B event. This may include, but is not limited to, installations, product demos, trade shows, expos and pop-ups.

C02 Guerrilla Marketing & Stunts.
Any brand experience or activation using guerrilla marketing, short/one-off live executions, street teams, publicity stunts and street stunts to drive customer engagement.

C03 Brand-Owned Experiences.
Brand-specific physical and digital standalone live experience or activation that is not part of a wider event. This may include, but is not limited to, permanent installations, pop-ups, venue takeovers, immersive experiences within virtual worlds and brand-owned music festivals/concerts.

C04 Launch/Relaunch.
Brand experiences or activations created to launch or relaunch a brand, product or service.

C05 360 Integrated Brand Experience.
Online and offline multichannel experiences made to engage and amplify a brand’s message, product or service.

 

  1. Social & Influencer Gong Gong

Overview: The Social & Influencer Gong Gong celebrates creative social thinking and strategic influencer marketing solutions.

The work will need to demonstrate how levels of engagement, social reach and the creative use of social media, brand ambassadors, creators, celebrities and influencers led to commercial success.

A number of criteria will be considered during judging, weighted as follows: 30% idea; 20% strategy; 20% execution; 30% results.

There is no overall limit to how many times the same piece of work can be entered into Social & Influencer as long as the categories chosen are relevant.

 

A. Social Insights & Engagement

Work in these categories will be judged on how successfully social was used to engage with online communities and deliver measurable and meaningful results for a brand.

A01 Community Management.
Social activity that is designed to engage, build or maintain an online social community. Engagement levels and the relevance of targeted communications directed at active/non-active users will all be considered.

A02 Audience Targeting/Engagement Strategies.
Social activity customised for predefined communities, groups or individuals based on social insights such as behaviour, interests, geo-location, etc. This may include, but is not limited to, native advertising and programmatic campaigns, the customisation of messages, their relevance and creative execution, etc.

A03 Real-Time Response.
Targeted social activity that utilises social platforms to respond to world events, public affairs and other real-time activity in a meaningful, time-sensitive and creative way, that prompts social sharing and engagement.

A04 Social Listening & Insight.
Social campaigns that are elevated through their use of data and insights to engage or develop a meaningful relationship with a specific audience or community. Insights gained through the strategic application of social data / listening / analytics will be considered.

A05 Brand Storytelling.
Social campaigns that use exceptional brand/consumer stories to drive meaningful engagement with a specific audience. This could be through creators, influencers or communities (where brands speak indirectly to audiences through creators/influencers).

A06 Innovative Engagement of Community.
Creative use of existing social platforms and/or online communities to impact business objectives or enhance relationships with a brand, community or consumers. This may also include the use of new functions built for existing social platforms, levels of engagement, social reach and the creative strategy, etc.

 

B. Creator & Influencer Marketing

The work in this category should demonstrate how a social campaign was enhanced through the use of social influencers and content creators.

B01 Organic Reach & Influence.
Brand-led social campaigns that become part of popular culture and as a result are picked up by a celebrity, social ambassador or influencer, further expanding the campaign’s reach and impact. Entries must state which celebrities, social ambassadors or influencers picked up the campaign (organic and paid results to be provided separately in the Results field).

B02 Creator, Influencer and Celebrity Partnerships.
Social initiatives or executions where brands partner with an influencer, celebrity or social ambassador in order to engage with a specific audience. How effective and mutually beneficial the partnership was and how target audiences were involved in compelling ways will be considered.

B03 Innovative Use of Creators, Influencers or Celebrities.
Creative use of creators, influencers or celebrities. This could include, but not be limited to, unique content created by an influencer for the primary purpose of increasing a brand or organisation’s reach and awareness and/or to drive business results.

 

C. Social Content Marketing

Work in these categories will be judged on how successfully content was used to engage with consumers and target audiences.

C01 Content Placement.
Content and editorial strategy and placement using social channels. The strategic arrangement and curation of appropriate content that may either drive or enhance a wider social campaign.

C02 Social Film.
One-off social film specifically created for online social platforms that are intended for widespread sharing. Results and number of views will be taken into consideration.

C03 Co-Creation & User Generated Content.
Social activity designed to encourage a community/fanbase to contribute or collaborate with a brand initiative to enhance loyalty and engagement.

C04 Social Commerce.
Work that harnesses social media, social platforms and virtual communities for e-commerce and m-commerce to drive business results.

 

D. Excellence in Social & Influencer Campaign

D01 Multi-Platform Social Campaign.
Social campaigns that utilise multiple media online and/or offline platforms and live events. The work should illustrate that these elements drive or are inherently necessary to the overall execution of the social campaign.

D02 Sponsorship & Brand Partnership.
Social campaigns that utilise sponsorship and/or partnership programmes to support a product or service in order to meet specific awareness/business goals and to enhance the image of a corporate brand, organisation or corporation.

 

  1. PR Gong Gong

Overview: The PR Gong Gong celebrate the craft of strategic and creative communication.

The work should demonstrate how original thinking, transformative insight and a strategy rooted in earned media have influenced opinion and driven progress and change in business, society or culture.

The work should have storytelling at its core and establish, protect and enhance the reputation and business of an organisation or brand.

A number of criteria will be considered during judging, weighted as follows: 20% idea; 30% strategy; 20% execution; 30% impact and results.

A. Best use of Social Engagement & Influencer Marketing

In these categories, your entry will be judged on how well social/digital platforms were leveraged to support or execute the PR campaign.

A01 Social Engagement.
Celebrating public relations and social media storytelling that build brand awareness and advocacy. The work should demonstrate how social media was harnessed to increase brand awareness and relevance.

A02 Community Management.
Recognising the development, maintenance and nurturing of brand relationships. The work should demonstrate how engaging with a brand’s online community/targeted audience built its reputation and established trust and authority within the online community.

A03 Real-Time Response.
Real-time social activity designed to respond to and engage in the conversation around world events, public affairs and other real-world, real-time activity in a creative and meaningful way.

A04 Content Creation & Production.
Content created and produced to entertain, inspire or educate. The work should demonstrate how the content created was audience-relevant and engaging as well as in line with brand messaging.

A05 Content Discovery & Amplification.
Recognising a creative approach to content amplification and distribution in order to reach the largest potential audience. The work should demonstrate how a combination of earned, paid, shared and owned media contributed to increased brand engagement and awareness.

A06 Innovative Use of Influencers/Creators.
The creative and innovative use of influencers/creators to drive brand message and awareness to a specific audience.

B. Insights & Measurement

These categories showcase effectiveness in using data to drive creative inspiration and communications strategies. The work will be judged on the deliberate and thoughtful introduction of insights and measurements to develop campaigns that have had real impact on the performance of an organisation. The work should demonstrate the success of activities that tackle the wide range of reputational and stakeholder challenges that non-advertising communications have to address.

B01 Research, Data & Analytics.
Research and data-led or actionable insights that provide a meaningful contribution or input to a public relations programme. The work should provide evidence of research or insight, quality of thinking and the development of a strategy.

B02 PR Effectiveness.
Recognises creative work that has a proven impact on business and reputation. The work should provide results data, as well as details of measurement tools and analysis methods used to evaluate results. Consideration will be given to tangible business results and the quality and quantity of media.

C. PR Techniques

In these categories, your entry will be judged on the creative implementation of your chosen PR technique in order to increase reach and achieve desired campaign outcomes.

C01 Media Relations.
PR that puts journalism at the forefront of the campaign, with evidence of a high degree of innovation intended to engage, educate or influence editorial. The work should explain the relevance of media outcomes, including depth, quality and messaging. Consideration will be given to how this strategy achieved or supported the desired campaign outcome.

C02 Use of Events & Stunts.
Work that uses stunts, events, event sponsorship, competitions, promotional games, street art, guerrilla marketing, launch parties, live shows, live streamed events, festivals, concerts, sporting events, etc. within traditional, digital and new emerging environments to build the value and reputation of a brand or communication project as part of a wider public relations strategy.

C03 Launch/Relaunch.
Work created to launch or relaunch a product or service.

C04 Brand Voice & Strategic Storytelling.
Customised strategies designed to communicate a particular point of view/story of a brand/organisation in a consistently relevant way and to build an emotional connection with employees, shareholders and customers alike.

C05 Use of Technology.
Existing or new technology that pushes the boundaries of digital innovation to execute or support a PR campaign. This could include but is not limited to artificial intelligence, virtual reality, virtual worlds, robotics, gadgets and electronics, wearable and interactive technology, etc. Does not include prototypes of early-stage technology.

 

D. Excellence in PR Craft

Work in these categories will be judged on the demonstration of exceptional and creative best practice within the chosen PR specialism. Entries in this section can only be submitted and paid for by Independent PR agencies or companies owned by a PR network or independent PR network. The same piece of work can be entered only once in each category within this section.

D01 Corporate Image, Communication & Reputation Management.
Work that builds the image/raises the profile and shapes the perceptions of a corporate brand, organisation or corporation.

D02 Public Affairs & Lobbying.
Work planned to influence or inform the public policy agenda using either lobbying or wider public affairs strategies, as well as political or ballot initiatives.

D03 Crisis Communications & Issue Management.
The planning and/or handling of the consequences of a crisis or an issue that may affect a company’s credibility and reputation. The work should demonstrate evidence of the planning and/or implementation of a crisis communication strategy and how the desired outcome was achieved.
* The content of entries in this category can be kept entirely confidential and used for judging purposes only.

D04 Internal Communications & Employee Engagement.
Engaging internal communications and activities. This includes but is not limited to change management, intended to connect employees with a company identity or message. The work should demonstrate how activities translated into measurable results, employee satisfaction and business growth.

D05 Sponsorship & Brand Partnership.
Work that utilised sponsorship and/or partnership programmes in order to meet specific awareness/business goals as well as to enhance the image of a brand, organisation or corporation.

 

       13. Digital Excellence Gong Gong

Celebrating advertising campaign effectiveness, strategic planning and creativity using digital solutions to promote brands and to measure campaign effectiveness.

A. Best Use of Social Media

This category looks at the innovative use of social media platforms to engage and convert audiences, using organic campaigns or/and paid social media.
The work in this Gong Gong will need to demonstrate how an effective social media strategy rooted in creativity has met its chosen business objectives, generated positive customer outcomes.

A number of criteria will be considered during judging, weighted as follows: 25% idea; 25% strategy; 50% impact and results.

B. Best in Digital Experiences
Work in this category should demonstrate campaigns showcasing superior user experiences on digital platforms: websites, mobile apps, e-commerce platforms, etc.

The criteria to be considered during judging, weighted as follows: 25% idea; 25% strategy; 50% impact and results.

C. Best Digital Branded Content

This category looks at original content created by brands for entertainment, education, or engagement, using podcasts, web series, interactive videos, etc.
The criteria to be considered during judging, weighted as follows: 25% idea; 25% strategy; 50% impact and results.

D. Digital Performance Marketing
This category looks at digital campaigns that focus on measurable results, such as lead generation and sales.

 

  1. Creative Brand of the Year

This celebrates the brand (client side) that wins most awards in the creative, design and strategy categories.

*This award cannot be entered by any organization or agency. It is awarded by the judges to organizations on the client side.

 

  1. Marketing Communications Organization of the Year

This category celebrates organizations (clients) whose brand, product or service wins most awards in integrated marketing campaigns, brand experience & activations and PR.

*This award cannot be entered by any organization or agency. It is awarded by the judges to organizations on the client side.

 

  1. Best Brand in Social Media & Influencer Marketing

This celebrates organizations (clients) whose brand wins most awards for social media and influencer marketing categories.

*This award cannot be entered by any organization or agency. It is awarded by the judges to organizations on the client side.

 

  1. Best Brand in Media Strategy

This is for clients whose brand, product or service wins most awards in media strategy and best use of traditional & digital channels.

*This award cannot be entered by any organization or agency. It is awarded by the judges to organizations on the client side.

 

  1. Gong Gong for Good

This area of awards focuses on going beyond brand purpose to use creative communications to shift culture, create change and positively impact the world.

Key areas of impact would be in addressing any of the following areas: poverty & hunger, good health & wellbeing, quality education, gender equality, clean water & sanitation, clean energy, sustainable cities & communities, responsible consumption & production, climate action.

 

  1. Platinum Gong Gong

There will a total of four platinum awards for exceptional work in four different categories. This category is for game-changing creativity, provocative, boundary-busting and envy-inspiring work that marks a new direction for the industry and moves it forward.

There will be platinum awards for outstanding work in four different categories.

Platinum award for Agency of the year